Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Monday, 30 January 2012

Vray 2 for 3ds max 2009

V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.

                               

Major features
V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading
VRayCarPaintMtl material with accurate flakes simulation;
VRayDistanceTex texture that measures distances to arbitrary mesh objects;
Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights
V-Ray specific light lister;
Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements
VRayLightSelect render element to extract the contribution of individual lights;
VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects
VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
VRayExposureControl plugin for proper exposure of regular viewport and camera views;







Download here :
http://letitbit.net/download/00282.0861c402582f755c1e25ac1c8987/VRay2_2009_32.rar.html

Monday, 23 January 2012

AfterBurn 4.0 for 3dsmax 9-2008 (32/64 Bit)


AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).

- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.

- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.

- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.

- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.

- AfterBurn Daemons user interface is displayed directly inside AfterBurn UI.

- Cebas’ ThinkingParticles controller that allows using TP’s channels to replace AfterBurn values.

- max script functionalities.



Download here :
http://letitbit.net/download/44880.4cd599d55f44c9ae922a2295c09a/AB_4.0_09_32BIT.rar.html

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